joiedecombat: (Saito)
Mostly unrelated to the previous: new desk buddies!



Tiny Hijikata is judging me for the cluttered state of my desk. Tiny Saito remains moe as hell.
joiedecombat: (Hakuouki)
Some more thoughts and further analysis of Hakuoki, mostly regarding the individual routes of the game and the interesting effect that resulted from the order in which I, mostly by chance, played through them.

TL;DR serious business analysis of samurai romance game with vampires in it. )

Edit to add: Almost as good as playing the game myself? Reading a blind Let's Play by a straight adult man and watching his reactions as he succumbs to an overwhelming case of the feels:

Oh my God.

My breath catches in my throat, and I feel a rush of blood through my body, warmth starting in the pit of my stomach and spreading through my chest and up to my face. It’s the kind of adrenaline you get in a moment of shock, where the body floods the system to be ready for anything, fight or flight. I am stunned. There are no words for this — I never expected this to happen. I never thought something like this would happen. ... not to anyone I knew. Even when everything was at its worst, even when we were under fire from artillery shells as we desperately attempted to evacuate Kyoto, I never thought anyone would die.

...

But [Chizuru] was prepared.

All that up there? All those feelings, those physical reactions, that adrenaline?

That was me in real life.

Oh my God.

THIS GAME.
joiedecombat: (Sengoku Basara)
Having finished watching the Hakuouki Sekkaroku OVA and investigated translations of drama CDs courtesy of [livejournal.com profile] tokio_fujita, I am now halfway convinced that Okita suggested dressing Chizuru up as a geiko and having her spy for them purely to screw with Hijikata.



Okita is now named Trollkita.

On a related note: )
joiedecombat: (Hakuouki)


For an anime adaptation of a romance game, Hakuouki really has very little romance in it. This is not really surprising since the visual novel it's based on, for all that it is a romance game, is much, much more about Japanese history and samurai politics and philosophy than it is about romance. There's romance in it - although my first pass through, I somehow managed to avoid all of it - but it's really not at all the point.

The point instead is mostly this: a handful of farmers' sons and other rejects and misfits collected around a dirt-poor dojo devote themselves to becoming warriors, forming themselves into a fighting force with the intention of earning recognition and attaining their culture's samurai ideal, and to hell with anyone who says they can't. They claw themselves up from the bottom, get within spitting distance of their goal...

...only for the times to change. The cultural goalposts get moved on them; the skills and the way of life they devoted everything to become obsolete, and the goal they sought to achieve is suddenly meaningless. The government they served loses its power and collapses, throwing them under the proverbial bus of a war that can't be won.

So, you know, what do you do?

'I am not going to battle to win. With the Tokugawa government about to collapse, it would be a disgrace if no one is willing to go down with it. That is why I must go. I will fight the best battle of my life to die for the country.' -- the actual historical Hijikata Toshizo, to Dr. Matsumoto Ryoujun, according to Wikipedia )

All of this Bakumatsu period stuff may inspire me to finally get around to watching Bakumatsu Kikansetsu Irohanihoheto. We'll see!

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August 2012

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