Jun. 1st, 2009 10:52 pm
joiedecombat: (I feel pretty!)
In honor of the incredibly sexy variant cover of X-Men: Legacy #255, I have uploaded my 100th LJ icon.

That is all.
joiedecombat: (smile)
HOT DAMN someone finally remembered that Rogue and Northstar are friends.

Could there still be hope for Marvel after all?

...This is such an abusive relationship.

Now fix Gambit, Marvel, and I'll think about it.
joiedecombat: (*sparkle*)
Eve says, "See, what happened is that the year Kitty was born, stupid was on special. And it never really goes bad - I mean, how can it? So the universe stocked up. And now whenever it runs out of ideas for dinner, it opens up the pantry and goes, 'Oh look! Stupid - Stupid goes with everything. I'll have this.'"

It's funny because it's true.

wah i do not want to drive to Starkville tonight. Should not have waited so late.
joiedecombat: (smile)
Yesterday's drabble, posted late! This one is for [ profile] ahumblepen.

Fandom: X-Men
Title: And Goodwill Toward Men
Rating: R for language
Words: 247

even the dumbass ones )

This is actually yesterday's drabble, and it was suggested by [ profile] ahumblepen. I am now out of prompts with twenty days to go, so please suggest more fandoms/characters/pairings/etc by commenting on this post!
joiedecombat: (Rogue: Mission Accomplished)
Playing X-Men Legends II before work, trying to retrieve Iron Man... more out of completism than out of any real desire to have Iron Man playable, because, really. All the scads and scads of X-Men characters, and they give us Iron Man? Come on, people. But in any case, Apocalypse has him stashed somewhere in an Egyptian pyramid... and inevitably, whenever I go into that area, Gambit wanders offscreen and gets himself knocked out somehow. He's triggering some kind of trap, but I can never see him do it, so I'm not sure where it is. I'm left with this mental image of Remy spotting some little golden statuette or something and, well...

Trying to crockpot-roast an alarming chunk of cow, per [ profile] salazen's instructions. Cow, meet crockpot. Crockpot, meet my dinner. Take good care of it, now.

Also, that issue at work I'd been working on since Friday and had waiting for me yesterday when I went in? I kicked its ass.

That is all.
joiedecombat: (Rogue: Instrument of Joy)
Preliminary thoughts on X-Men Legends II:

This is more complicated than the first one. I'm kind of glad the Gamestop guy suckered me into getting the strategy guide, too... it's the only means I have of keeping track of what powers do what.

Also, when I said that I wanted more variety in opponents, I didn't mean BIG SQUISHY BUGS.

Sadly, Rogue's new voice is pretty bad. But Gambit's seems... slightly less craptacular. Slightly.
joiedecombat: (Rogue: Instrument of Joy)
I have seen Mr. And Mrs. Smith, and it was good. It was in fact deeply amusing and I recommend it.

I also have X-Men #171, and that is so Mystique and she'd better get punched in the face at some point. Looks pretty cool so far, anyhow.

Furthermore, as of about half an hour ago, I'm twenty-five years old.

Film at eleven.
joiedecombat: (Selphie)
Spoilers for X-Men: The End...

Put DOWN the crackpipe, Marvel! )

Edit to add: I hate you, Marvel.
joiedecombat: (death)
...I'm not all that thrilled with Rogue #11, either. Oh, if Shiro had to go out, I guess I like how he did it, but still, sucks for him and his fans. At least 'til they bring him back. And while I wasn't ever exactly thrilled with Rogue losing the Ms. Marvel powers, I didn't want her to go picking up anyone else's - especially not an elemental/energy-based set.

These points I could probably live with, but I am not at all happy about the role Blindspot's been cast in - particularly not the "I can't let them take me! I need my best friend back!" I wanted to see a doublecross, and this doesn't exactly count, unless more gets revealed in #12.

And considering that the first thing Rogue does after Blindspot yoinks her memory is absorb Havok, the scenario doesn't exactly play... along with his powers, she should have absorbed enough of his thoughts and memories involving her to twig to the fact that hey, something's up here!

Not to mention, dude, what's with the anime antennae? Her stripe is pastede on yay.


May. 18th, 2005 12:43 am
joiedecombat: (Dot Dot Dot)
Variety has confirmed that Kelsey Grammer has been cast to play Beast in X3.

They also mention Vinnie Jones cast as Juggernaut and Maggie Grace in negotiations to play Kitty, and casting for Angel. As a man, yes.
joiedecombat: (Default)
My copy of Rogue #7 finally arrived, and I am very pleased.

It's not great, maybe, but it's worlds better than the first arc - enough so to keep me following the series for a while longer. In spite of the fact that maybe half of the issue was spent with Sunfire instead of Rogue, more happened in this issue than in any two of the previous issues. And look! Rogue can fight without being super-strong and invulnerable! Who knew?

And I am pleased that this arc centers on Rogue's criminal past, something that hasn't come up much since, what, UXM #185?

I like the art better as well. It's not as consistent as I'd like, but it's not as stiff as Richards' work.

Happy me.
joiedecombat: (Default)
I've recently picked up Rogue #6, the final issue of the first arc of the Rogue ongoing. It's been pretty underwhelming thus far. I am not impressed by Richards' artwork; the heavy outlines make it stiff. Worse than the art, though, is Rodi's writing and his poor characterization. The story depends mostly on everyone involved behaving as though they've been brain-damaged, and over the course of six issues not a whole lot happens... yet for all that nothing much happens, they managed to wrap up Rogue's family history so that it doesn't seem like there's much room to expand on it further - and what was established is pretty piddling after over twenty years of secrecy on the subject. Not much of a big revelation.

On the bright side, both Rodi and Richards are off the title. The new team is Tony Bedard writing and Karl Moline penciling, and judging from what Bedard has said, the outlook is a little more promising. Bedard at least seems to think of Rogue in terms of her potential as a powerhouse, and the issues he names as favorites are old classics like UXM #172 and #173, when Rogue was rampaging around Tokyo with Wolverine beating up Yakuza. His first arc is supposed to involve Rogue's history with the Brotherhood, and he's promising some new developments with her powers - of course, we've heard this before. But I am hopeful.

I'm also going to pick up X-Men #166 to check out the new writer, Peter Milligent, and the start of his arc "Golgotha." I love Salvador Larroca's art, and since Rogue and Gambit are both actually in this issue, I'd like to see how it turns out.

And, on an even brighter note, there's Quantum Leap. My brother, smart boy, gave me season two on DVD for Christmas, and I am struck once more by how excellent the series really is. I don't think I appreciated just how good it was when it was airing. I just teared up watching the episode "Jimmy," in which Sam leaps into a mentally handicapped man. Seriously teared up. It's amazing how well it holds up; it doesn't look over twenty years old. Anyone who hasn't seen it, my God, people, you have no idea what you're missing.

I also picked up X-Men Legends, which is also good stuff. Finally, an X-Men video game that's more than just two characters beating up on each other. It's not perfect, but it's very good. I had a great deal of fun tromping around the Sentinel factory as Rogue, throwing trucks around and breaking everything that would break, which was pretty much everything. When Cyclops announced, "X-Men, it looks like we're going to be putting in some overtime," I felt like the game had succeeded. My only complaints is that the enemies, aside from the bosses and the Sentinels, tended to be too generic... some characters you unlock too late to make much use of them, and though there are fourteen to choose from by the end, they're not evenly balanced. Cyclops, Storm, Jean, Wolverine, and Iceman have skills and advantages that make them almost necessary to whatever team you try to put together, while Gambit, Jubilee, and Beast wind up being pretty superfluous. And both Gambit and Colossus had terrible, terrible accents. But I'm looking forward to Legends 2 and, with luck, a few new playable characters. In the meantime, it's got at least one more play in it; I want to see how I make it through with Storm instead of Cyke for my leadership bonus and some other alternate characters.

Edit to add: Something else that is awesome is Robin McKinley's Sunshine. [ profile] funwithrage was very right. McKinley has, of course, never let me down yet.
joiedecombat: (Default)
For each of your fandoms, name:
1. A character you absolutely worship
2. A character you like
3. A character you could give or take
4. A character you don't really care for
5. A character you'd like to spork

My fandoms, cut for spam. )

Still very entertained by this mood icon.
joiedecombat: (Default)
Written specially for [ profile] ahumblepen, courtesy of the meme, and directly inspired by the piece she wrote for me, 'cause she's neat like that.

Definitions )


joiedecombat: (Default)

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